World Of Warcraft Memory Offsets

On domingo, 15 de agosto de 2010 0 comentarios

Reading offsets


playerbase = 0x00B366D0 + 0x34 + 0x24 // Reads players level
playerbase + 0x798 // Read players xlocation
playerbase + 0x79C // Read players ylocation
playerbase + 0x7A0 // Read players zlocation
playerbase + 0x7A8 // Read players rotation
playerbase + 0x19D8 // Read players MAXhp
playerbase + 0x19B8 // Read players current hp
playerbase + 0x8+ (0x36 * 4) // Reads players level
0xC4EB14, 30 // Read current zone text, 30 is lenght
0xBB4428, 12 //reads player name, 12 is lenght
0x0BF3F10 + (i * 0x17C0)) + 0xbf4, 255)

//0x0000 - Sender GUID
//0x0008 - Unknown
//0x003c - formatted message, 3000 bytes
//0x0bf4 - pure text, also 3000 bytes
//0x17ac - messageType
//0x17b0 - channelNumber
//0x17b4 - sequence
//0x17b8 - time

Write offsets:

0xB9251C + 0x80 // writes a X coord where we are moving
0xB9251C + 0x84 // writes a Y coord where we are moving
0xB9251C + 0x88 // writes a Z coord where we are moving
0xB9251C + 0x10// makes moving action

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