To Game: S4League
PHP Code:
#include
#define HackDetect1 0x00435FA6 BYTE HD1[] = {0xEB, 0x35}; #define HackDetect2 0x0043CE36 BYTE HD2[] = {0xEB, 0x35}; #define HackDetect3 0x0043DCF0 BYTE HD3[] = {0xEB, 0x35}; #define HackDetect4 0x0043DCD1 BYTE HD4[] = {0xEB, 0x1F}; #define HackDetect5 0x0043DCE9 BYTE HD5[] = {0xEB, 0x07}; #define IsDebuggerPresent 0x00499517 BYTE IDP[] = {0x90}; #define ZCheckHackProcess1 0x00441E35 BYTE ZCHP1[] = {0xEB, 0x34}; #define ZCheckHackProcess2 0x00441E62 BYTE ZCHP2[] = {0xEB, 0x2C}; #define ZCheckHackProcess3 0x00441EBD BYTE ZCHP3[] = {0xEB, 0x09}; #define AbnormalBehavior 0x00440353 BYTE AB[] = {0xE9, 0x8A, 0x00, 0x00, 0x00}; DWORD OldProtection; void WriteToMemory(DWORD Offset, DWORD Pointer, DWORD Length){ VirtualProtect((void *)Offset, Length, PAGE_EXECUTE_READWRITE, &OldProtection); RtlMoveMemory((void *)Offset, (const void*)Pointer, Length); VirtualProtect((void *)Offset, Length, OldProtection, &OldProtection);
} void ModifyMemory( BYTE *Offset, BYTE *ByteArray, DWORD Length){
for(DWORD i = 0; i < Length; i++) WriteToMemory((DWORD)Offset + i, (DWORD)ByteArray + i, 1);
} void Bypass()
{ ModifyMemory((BYTE*)HackDetect1, HD1, 2); ModifyMemory((BYTE*)HackDetect2, HD2, 2); ModifyMemory((BYTE*)HackDetect4, HD4, 2); ModifyMemory((BYTE*)HackDetect5, HD5, 2); ModifyMemory((BYTE*)AbnormalBehavior, AB, 5);
}
bool APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved){
if(dwReason == DLL_PROCESS_ATTACH){ DisableThreadLibraryCalls(hModule); Bypass();
return true;
}
return true;
}
1 comentarios:
para OPERATION 7 AXESO5?
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