Undetected Endscene Hook [ GAMEGUARD ]

On miércoles, 27 de abril de 2011 0 comentarios

1. ] Some Says Hooking vtables are now detected, can i still Hook it withouth being kicked..?? 2. ] Does GameGuard Scan The Whole d3d functions or just the modified vtable?? BTW im Hooking The Endscene of " Special Force [ soldierfront ] " but Gameguard always Kick Me Of...
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Undetected directx hook

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So, first of all, I am using Windows7 Build 7100, and XP is NOT supported by this method, since the driver model only applies to vista and above. I was wondering how I could make a undetected directx hook, and I was searching some subfunctions. Eventually I came out by a function called pfnPresentCb. This is documented by microsoft: http://msdn.microsoft.com/en-us/library/ms791726.aspx In Windows vista + windows 7, you can use this...
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Xtrap bypass

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To Game: S4League PHP Code: #include  #define HackDetect1 0x00435FA6 BYTE HD1[] = {0xEB, 0x35}; #define HackDetect2 0x0043CE36 BYTE HD2[] = {0xEB, 0x35}; #define HackDetect3 0x0043DCF0 BYTE HD3[] = {0xEB, 0x35}; #define HackDetect4 0x0043DCD1 BYTE HD4[] = {0xEB, 0x1F}; #define HackDetect5 0x0043DCE9...
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[C++]X-Trap Bypass

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Simply compile in C++ as a DLL and inject. Source: Code:/********************************************************************* ** XTrap Bypass ** ********************************************************************** ** Hacking Detected ** ** ---------------- ** ** 00435FA6 EB 35 All referenced text string, 'Hacking detected' ** ** One line, up,...
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[Tutorial] How to make an Crosshair

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FIRST:I ONLY COPIED THE WHOLEN THREAD BECAUSE IT WILL HELP SOME CROSSFIRE CODER. How To make You First CrossHair hack This Tutorial will show you how to make begginer , crosshair hack . The program am using is called Visual Studio C++ [2010] , you can download 30day trial . The SourceCode am using is not made by me , its made by some other guy am just using it to show you guys how to use SourceCodes...
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[Tutorial] How to make a Addy Logger

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Today I'm showing you guys how to create your own addie logger! CREDITZ: Dean-Wingess and NeoI.I.I - I only fixed some function errors First of all create a normal project in C++. Make it Win32 Dll without precompiled headers. First of all we create the Functions! We need to create a Header called: Log.h Create it and paste: Code:char *GetDirectoryFile(char *filename); void __cdecl Writelog...
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[Source]Crossfire Speed Hack

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[Source] Crossfire Speed Hack Code: #include #include int Speedhack=0; DWORD CShellBase = (DWORD) GetModuleHandle("cshell.dll"); DWORD SpeedHack = CShellBase + 0x5BE458; void Speed() { while(1){ if(GetAsyncKeyState(VK_NUMPAD1)&1){ Speedhack++; if(Speedhack > 2){Speedhack=1;}; } if (Speedhack==1){ // Faster *(DWORD*)(*(DWORD*)SpeedHack) = 0x46A29CE8; *(DWORD*)((*(DWORD*)SpeedHack) + 0x20)...
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here's my implementation: (modified md5 & aes libs and ollydbg lib is missing):

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HShieldEmu.h  #ifndef __HACKSHIELDEMU_H #define __HACKSHIELDEMU_H #include "global.h" struct hshield_packet_ack_server {   DWORD IntegrityCheck1_offset_ragII_exe;   DWORD IntegrityCheck1_size_ragII_exe;   DWORD VerfiyCheck_data;   DWORD enabled_checks;   DWORD MemoryCheck_function_adresses[32]; }; struct hshield_packet_ack_client {   DWORD VerifyCheck_checksum[2];   BYTE IntegrityCheck1_checksum[16];   BYTE MemoryCheck_checksum[16];   BYTE IntegrityCheck2_checksum[16];   BYTE IntegrityCheck3_checksum[16]; }; static class HackShieldEmu {     enum doHShieldCheckFlags {       doMemoryCheck = 1,     // calculate checksums of function addresses given by the server       doIntegrityCheck1 = 2, // calculate checksum of RagII.exe       doIntegrityCheck2 = 4, // calculate checksum of Ehsvc.dll and EGRNAP.dll       doIntegrityCheck3 = 8, // calculate checksum of v3warpds.v3d and v3warpns.v3d     };     // hshield MakeGUIDAckMsg() and MakeGUIDAck() functions     //     // calculates the GUIDAck answer for given challenge input (20 bytes)     // output is 20 bytes     // reuturns 0 if successful     int MakeGUIDAckMsg(unsigned char *input, unsigned char *ack_answer);     // input: 160 bytes from server->client ack packet     // ack_answer: 72 bytes for the client->server packet     // returns 0 if succesful     int MakeAckMSG(unsigned char *input, unsigned char *ack_answer);     // input: the first 16 bytes from hshield server packet     // output: 16 bytes aes key     void calculate_hshield_aeskey(unsigned char* input, unsigned char* output)         // internal functions, not documented here     int GetCustumMD5OfFile(char *filename,DWORD offset, DWORD size, BYTE *output);     int GetMemoryCheckData(hshield_packet_ack_server *ackData,hshield_packet_ack_client *ackAnswer);     int GetIntegrityCheck1Data(hshield_packet_ack_server *ackData,hshield_packet_ack_client *ackAnswer);     int GetIntegrityCheck2Data(hshield_packet_ack_server *ackData,hshield_packet_ack_client *ackAnswer);     int GetIntegrityCheck3Data(hshield_packet_ack_server *ackData,hshield_packet_ack_client *ackAnswer);     // hshield.log de-/encryption functions     //     // format of a hshield.log file:     //     // struct hshield_log_file {     //   hshield_log_entry entries[x];     // };        //     // struct hshield_log_entry {     //   int log_size;     //   unsigned char log_data[log_size];     // };     //     // output: pointer to the output buffer (must have same size as input buffer)     // input: pointer to the input buffer     // sizeInput: size of the input buffer (in bytes)     // key: key used for de-/encryption (RO2 default key is 1252)     int encrypt_logfile_data(unsigned char *output, unsigned char *input, int sizeInput,DWORD key = 1252);     int decrypt_logfile_data(unsigned char *output, unsigned char *input, int sizeInput,DWORD key = 1252); }; #endif   HShieldEmu.cpp...
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