Combat Arms Hook Engine.exe DrawIndexPrimitive,Present,Endscene,Reset,
Hey people i have found it on some site of Tooling
thanks to King7
sorry if you think it's spam but i wont be leccher sorry so if you think is spam remove REALLY SORRY *.*
real post it -> contact me if you want real Post position
Credits To King7
How i can use it ?
little example here
Have been found addy and making Function
Every Credit goes to King7
thanks to King7
sorry if you think it's spam but i wont be leccher sorry so if you think is spam remove REALLY SORRY *.*
real post it -> contact me if you want real Post position
Combat Arms EU - Undetect Hook
Engine.EXE - direct3D9 hook
Credits To King7
Code:
// That is how engine.exe call D3D9 function EndScene : 00573552 51 push ecx 00573553 8B55 E0 mov edx, dword ptr [ebp-20] 00573556 8B02 mov eax, dword ptr [edx] 00573558 8B08 mov ecx, dword ptr [eax] 0057355A 8B91 A8000000 mov edx, dword ptr [ecx+A8] 00573560 FFD2 call edx DIP : 006A2FA8 8B02 mov eax, dword ptr [edx] 006A2FAA 8B08 mov ecx, dword ptr [eax] 006A2FAC 8B91 48010000 mov edx, dword ptr [ecx+148] 006A2FB2 FFD2 call edx RESET : 00570E5E 8B08 mov ecx, dword ptr [eax] 00570E60 8B51 40 mov edx, dword ptr [ecx+40] 00570E63 FFD2 call edx PRESENT : 0065B326 8B08 mov ecx, dword ptr [eax] 0065B328 8B51 44 mov edx, dword ptr [ecx+44] 0065B32B FFD2 call edx
little example here
Code:
Combat Arms Device :
#define ADDR_DEVICE 0x909EF8
DWORD PresentHook = 0x65B326;
DWORD p_Preset = PresentHook + 0x2;
__declspec( naked ) void HkPresent( )
{
_asm
{
MOV ECX, DWORD PTR DS:[EAX]
MOV EDX, DWORD PTR DS:[ECX+0x44] // 0x44 = DECI 68; 68 / 4 = 17; 17 = Present VTable
PUSHAD
}
_asm
{
POPAD
JMP[ p_Preset ] // Return Back To MOV EDX, DWORD PTR DS:[ECX+0x44]
}
}
Every Credit goes to King7
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