[4.0.0 12025] Opcode ID changed ?

On domingo, 15 de agosto de 2010 0 comentarios

Hey, i have patched my cataclysm alpha to the next build (12025) and i have try to adapt emulator for this. Ok, so i have decompile with IDA in pseudo-code wow.exe ...etc. When i try to find the new offset for ReadUint32, HandleOpcode i have find that : //----- (004BC690) -------------------------------------------------------- void __cdecl sub_4BC690() { void *v0; // eax@2 if ( !dword_C1C980...
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World Of Warcraft Memory Offsets

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Reading offsets playerbase = 0x00B366D0 + 0x34 + 0x24 // Reads players level playerbase + 0x798 // Read players xlocation playerbase + 0x79C // Read players ylocation playerbase + 0x7A0 // Read players zlocation playerbase + 0x7A8 // Read players rotation playerbase + 0x19D8 // Read players MAXhp playerbase + 0x19B8 // Read players current hp playerbase + 0x8+ (0x36 * 4) // Reads players level 0xC4EB14,...
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[Tutorial] How to find simple stuff

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Hello, I'm here for some time now and I have decided to start learning things instead of asking for offsets or stuff. Today I have decided to take the time to make a short tutorial with my level of knowledge speaking about how to find something with IDA. For those who knows IDA this thread will talk about the String window and how to read subs. Most of you already know the things I'm going to explain but this thread is mostly for all...
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wow offsets and pointers

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I spent a lot of time last days reading materials about this issue. It seams not many developers are eager to share info. Here is a way I found to get a few hundreds function pointers: Google: ollydbg. Unzip and run ollydbg.exe Start Wow.exe  In Ollydbg. File -> Attach -> WoW.exe -> Attach. Give the debugger a few seconds to parse the big list of modules and hurry up to resume the execution...
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Using OllyDBG To Get Addresses In CSS

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i like this forum so i like give to people like others. i write tutorial to inform all about some helpful thing cus look like many are start to play css. i see all the mods give address but dont show how they get address. this is what this tutorial is for. for example i will use C_PlayerResource. thing 1 is to open sdk and do search for C_PlayerResource in client project. you get probably 34 results....
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Making an Aimbot

On viernes, 13 de agosto de 2010 0 comentarios

I want to make an aimbot for a game and from what i gathered about making one i need three things to make it work: A. My Position B. There Position C. The angle between me and that player D. (For instant headshots and what not) X, Y cords for the head postion or as some people have called it: Bones (not sure if im completely correct on that lol) Theres one other criteria but i forgot, ill go reasearch...
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_CIpow en Delphi

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function _CIpow (x,y: double) : double; begin   result := power(x,y); end;...
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Como analizar una Dll en Delphi

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Abre el codigo dll en delphi... Despliega el menu Run... Selecciona la opcion Parameters En la opcion Host application pon la ruta del ejecutable que llama a tu dll... No olvides poner un BreakPoint en la funcion que quieres "debuguear"...  De esta forma se ejecuta el programa que llama a tu dll... Y en el momento que se ejecute el codigo se detiene en el BreakPoint que pusiste, asi puedes checar...
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[DELPHI] - Generate Random Password

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function RandomPassword(PLen: Integer): string; var   str: string; begin   Randomize;     str := 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVW XYZ';     Result := '';   repeat     Result := Result + str[Random(Length(str)) + 1];   until (Length(Result) = PLen) end; procedure TForm1.Button1Click(Sender: TObject); begin   label1.Caption...
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[Guide] Hooking the Console Input and Output

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My next guide is more of a boring one, but it is necessary to show the concepts now since I will be using them in an upcoming guide (assuming I can get it done before any client updates)! There are no images to show really and I don't expect anyone to really spend a lot of time on this one now, but it will be a good reference for later on when I use the concepts. Just remember all of the guides up to now are setting the stage for future...
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[Guide] Extracting Built Packets in Silkroad

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Extracting Built Packets in Silkroad I. Purpose This guide will provide a complement to the previous guide of extracting the parsed packets in Silkroad. This time, we will learn how to extract packets the client sends the serer as they are built. Because most of the concepts in and theory are the same, this guide will be much shorter than the previous so please refer back to that article for all the nitty-gritty details. An article like...
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[Guide] Extracting Parsed Packets in Silkroad

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http://www.elitepvpers.de/forum/sro-guides-templates/270486-guide-extracting-parsed-packets-silkroad.html I think you guys are really going to love this guide the most. Using this guide, you will be able to accomplish the holy grail of any game and that's being able to figure out packet formats with very little work! Once again I must give thanks to clockwork for showing me the basics of this approach when I was getting started with this...
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[Guide] Extracting Built Packets in Silkroad

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http://www.elitepvpers.de/forum/sro-guides-templates/271029-guide-extracting-built-packets-silkroad.html Extracting Built Packets in Silkroad  I. Purpose This guide will provide a complement to the previous guide of extracting the parsed packets in Silkroad. This time, we will learn how to extract packets the client sends the serer as they are built. Because most of the concepts in and theory are the same, this guide will be much...
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[Guide] Hooking the Console Input and Output

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http://www.elitepvpers.de/forum/sro-guides-templates/278783-guide-hooking-console-input-output.html My next guide is more of a boring one, but it is necessary to show the concepts now since I will be using them in an upcoming guide (assuming I can get it done before any client updates)! There are no images to show really and I don't expect anyone to really spend a lot of time on this one now, but it will be a good reference for later on...
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